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Sword of the stars mod downloads

Sword of the stars mod downloads
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Downloads - Sword of the Stars: The Pit - Mod DB


Sword of the Stars brings a dynamic mix of strategic turn-based empire building and real-time tactical combat resolution and is designed to be both inviting to the newest 4X gamer and satisfying for the most die-hard gaming strategists. Patch Update can be installed over all previous versions of Born of Blood, including the version included in Sword of the Stars: Collector’s Edition. Patch Lighthouse Interactive has released the latest patch for Sword of the Stars: Born of Blood. More Sword of the Stars Mods. This patch adds several enhancements to the latest entrant in the 4X gaming genre, Sword of the Stars (SOTS). File name Downloads Added; blogger.com: 1 Sep Download. Sword of the Stars Essentials Sword of the Stars Review;.




sword of the stars mod downloads


Sword of the stars mod downloads


Kerberos Productions Terribile monstra devastantem Skip to content. Quick links. Bastard Sword of the Stars 3. Much, much more! Bastard Sword of the Stars Core Mod: Tech Tree The technology tree is completely revamped - better organized, more interesting, new technologies and options. Pace of technology acquisition in the middle and late game is slowed compared to vanilla.


Racial technologies are core. Tarkas always have access to Living Steel. Fusion, sword of the stars mod downloads, and even more so Antimatter ages, are much more expensive tiers, forcing players and AIs to explore more options in the current age rather than trying to "rush antimatter. There is a full tech-tree map included with this mod in the root folder so you can see what techs are where, and what prerequisites they each require, and which techs sword of the stars mod downloads core, and which are random.


Weapons There are a wider variety of weapons within each class of weapons more torpedos, more missiles, more ballistic weapons, etc. Weapons generally have longer ranges than in vanilla SOTS. So battles begin further out and can take on a more epic feeling to them. They're random. Each race is guaranteed to get at least one major weapons technology line. Everything else is random, or salvageable. Using smaller weapons in larger mounts offers NO additional benefits. There are explicit techs to unlock turrets with multiple barrels for various weapons systems.


You have more control over what combinations of weapons you wish to use on your ships there are no missile-only mounts, for example. CnC Each CnC tier is available for all ship sizes. For example, once you've researched Advanced CnC you can design a standard, large, or huge CnC ship assuming you've researched those ship construction techs as welland any such ship will have the same capacity to command other ships regardless of its own size.


Ships Are much tougher. With intelligent management and judicious use of retreat, you should be able to keep your ships alive much longer. Repair is available in fission age, and there is a standard version of the repair ship so that you can take advantage of repair regardless of which order you research ship size classes in.


It takes longer to build them. This will tie up your worlds with construction duties longer. This will reduce your income, as well as force you to have to build up your fleets more proactively, instead of reactively. Ships move faster and are more responsive than in vanilla SOTS. Ships come in three size classes: Standard, Large, and Huge. You start with the ability to design scout ships and some non-combat ship types of standard size only. You will have to research "Combat Construction," "Large Combat Construction" and "Mega Combat Construction" to get access to combat oriented ships in various size classes, sword of the stars mod downloads.


You can research any level of Combat Construction in any order, assuming you have researched the appropriate prerequisites e. Hence, it is not required that you research "Combat Sword of the stars mod downloads before you research "Large Combat Construction" - it is up to you. You don't have to get large or huge construction for improved or advanced CnC due to new CnC rules. Many of the specialized combat sections for your ships require a specific technology to be researched before you will be able to design a ship with that specialized sword of the stars mod downloads. Huge combat ships Sport much larger weapon mounts than in the original Sword of the Stars.


Are extremely deadly to smaller ships due to having many medium, large, and huge mount weapons on them. Are far harder to overwhelm with a swarm of sword of the stars mod downloads ships as compared to the original SOTS. Do not have PD mounts and should be escorted by ships which do to defend against drones, missiles, and tracking torpedoes! Armor Two levels of deflectives - which are good against ballistics, but offer no other effect.


Two levels of reflectives - which are good against lasers pulsed and beamersbut offer no other effect. Two levels of hull reinforcements - which increase the strength of your ships, but offer no other effect. You can combine each of these three types of armor on a single ship one reflective, one deflective, and one hull reinforcement. Shields There are two lines of general shields plus the specialized deflective and reflective hemispherical shields.


Two levels of "quick-recharging" shields, which offer fast shield cycle times but a pittance of the absorption capacity of a heavy shield. Two levels of "heavy" shields, sword of the stars mod downloads, which offer slow regeneration cycles but many times the stopping power of the quick-recharge version of shields. The specialized hemispherical shields require a dedicated ship section for their generators.


One type of general purpose shield can be added to most standard and large combat ships - they don't require a dedicated generator section. Cloaking Is available relatively early, sword of the stars mod downloads. There is a deep-scan satellite technology available near Quantum Sensors which will offer local visibility of cloaked vessels.


You have been warned! Bombardment is mostly ineffectual in the early game against even sword of the stars mod downloads moderately well established colony world. With fusion and antimatter weapons it is more effective, but you'll risk destroying the habitability of the world in the process.


For these reasons, planetary invasion plays a more core role in conquest. Orbital Stations Orbital Stations are cheaper, require less maintenance, and are available earlier in the game.


Depending on the conditions of the games you set up, you should be able to build up your core worlds more extensively into fast-ship production centers or science centers or defensible positions. They require only 1k civilian population so you can build them sooner on a developing world compared to vanilla SOTS. You are still limited to 4 stations per sword of the stars mod downloads, maximum, subject to total population at each world.


Construction ships are considered standard civilian ships, so you can design and build your stations much earlier in the game. However, all worlds can grow to infrastructure if they are unmolested long enough. It takes 1 year game turn per point beyond So after an additional years, any given world can grow to become a "Trantor" or "Earth". Zuul do not get this feature - they must expand rapidly or they will be dealing with enemies who are extremely well established although Zuul can conquer such worlds and if done so without too much orbital bombardment, they too will benefit from the extremely high infrastructure.


Population growth factors are slower sword of the stars mod downloads in vanilla. This will slow world-growth, and give a longer period of time in which they are vulnerable for most races Zuul, and to a lesser extent, Hiver, will see little change due their natural high reproduction rates.


Standard colonizers are slightly better than in vanilla in order to reduce micro-management a bit. Artificial Intelligence Is wickedly more expensive.


This increases the time you will be forced to spend researching it, and thus increases significantly your risks of getting an AI rebellion. They are organized in such a way that you can research whichever one becomes available to you directly, without having to be forced to always start with AI Research which vanilla refers to as "AI" - hence if you unlock AI Fire Control first, then you can start there.


There is no guarantee of any particular AI techs opening up. All are random, but there are multiple avenues to each one. There are sword of the stars mod downloads additional types of drones available in fusion age: Mine Layer Drones Torpedo Drones Fire miniaturized versions of any torpedo technology you have researched. Such mini-torps are shorter ranged and lower-yield variants appropriate to the very small craft.


Flag Ships You can build multiple flag ships once you've research Flag Command They are bank-breaking expensive, however, so you're not guaranteed to be able to afford even one.


Trade There is only one size of freighters: standard - meaning you only need to set up your trade routes ONCE per game. Each trade route requires 1 freighter to operate it. This means you'll have to control more space to setup your trade. They'll be easier for enemies to disrupt. You will need to manage fewer of them. Trade Stations provide one maintenance-free trade route each, sword of the stars mod downloads. This is to help balance out the other changes that will boost your overall income.


Cost is normal, so you still start in the fission age as normal. MasterTechList Fusion Age. You start with any fission age technology that you rolled normal chances.


This is a great "get the game rolling faster" option if you give everyone say 5 worlds to start with and maybe m cash. MasterTechList All Tech. MasterTechList End Game. In order to use an alternate tech file - you just need to backup your current one, and then copy the contents of the one you want into MasterTechList. Make sure you stick with the same one for the duration of a game. If you really want to switch around, make sure you have the correct file installed as "MasterTechList. If you switch them up, your game will become very odd, and you may crash the game.


Credits: Alpha Centauri - The core design, coordination, and bulk of data file changes. Eleahen - Custom maps I love to play on! Valerian - Non-flashing note indicators. Last edited by Alpha Centauri on Mon Dec 03, pm, edited 29 times in total, sword of the stars mod downloads. Re: Bastard Sword of the Stars 2. Unzip everything 2. Copy out the two subfolders so that you end up with this: 3. Either using ModManager, or manually edit your sots.


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Sword of the stars mod downloads


sword of the stars mod downloads

Browse The Pit Fan Mod for Sword of the Stars: The Pit files to download full releases, installer, sdk, patches, mods, demos, and media. Sword of the Stars is a breakthrough Space Strategy game that seeks to reinvigorate the sub-genre. Players will explore planets, manage their empire and research new technology. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun. Dec 03,  · Bastard Sword of the Stars Core Mod: Tech Tree. The technology tree is completely revamped - better organized, more interesting, new technologies and options. Pace of technology acquisition in the middle and late game is slowed compared to vanilla. Racial technologies are core. (e.g. Tarkas always have access to Living Steel).






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